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RPGM Bryn's Adventure

Bryn's Adventure
Version: v0.96 Developer: Bryn · Patreon · Itch.Io Updated: 2023-12-10
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About this game

Bryn's Adventure by Bryn is a RPGM game where a redhead schoolgirl gets blackmailed into running a sequence of risky missions across the city - nudity, exhibitionism, public dares - that escalate the longer the timer runs. Twenty-eight days, twelve mission points to clear.

Built as a 2d game with a sandbox loop, the game lets you collect GPS tags during the day to convert into Task Points that unlock missions at night. Day vs night affects what missions are available, so the planning of routes is part of the strategy.

Expect 2dcg, female protagonist, blackmail stakes, multiple endings depending on completion, oral sex, rape, sexual harassment, slave, stripping and vaginal sex content. Tip from the dev: avoid strange men at night.

Changelog

vV0.96
I spoke about CG that had been 'refreshed' in the old art style but discontinued, this will now be classed as old and will need changing to the newest style. CG that has been changed to the newest style (as of V0.94-96) All 4 Caught scenes Endings, Pregnant, Max Stats, Ending School Toy (will be made more clear when I change the graduation ending) Flash 1, 2 Hallway vent (Hiding key for first time going out/tutorial open scene) HumpR 1, 2 Janitor caught scene Library Photobooth 1, 2 School 1, 2, 3, Shower (That 1 CG when using shower) Store 1, 2, Phone/body stats List of CGs left to do: Running animation/crawling? - It needs changing or removing. Adult Store scene and toy riding After school 3 scene Beach with Kimi Bald Guy home (started) Camping with Kimi Endings, Caught a lot, Kimi one (Low priority), Graduation/School Toy Landlord (started - Needs to be programmed to have a better trigger, or more happens over a few times) Mall 1 Park 1, 2 Parking Garage Train 1, 2, 3 Map System CG / Memories/ Recall room
vV0.95
New CG model I know many will be disappointed with some of the changes of CG/Model, but this is the direction we’re going in, that will be the character model. I know some will disagree, but at the end of the day I'm making this for fun and I want it to stand out. There is a lot more behind the scenes why this character model is more plausible, less chances of errors and better limbs etc. Warning As always a new save will be needed, as date/stats/events may have been missed or changed from your current save. Player Continue! An option to continue the game has been added at the end of the game under completion. Recall Room / Mission Help Room The Recall Room will not reflect the new CGs as there is a new system planned to replace this, with a new layout which is easier to understand in regards to mission help. This new area is in draft/planning, but it doesn’t make sense to work on it until the new CGs are done, so it can all be done in one go. Please don't report any issues with the Recall Room/Mission Help Room. (Unless it is game breaking). Tutorial-Intro option Refreshed streamlined tutorial offering a Skip to first night option and a full introduction (The introduction map scenes are still old, and this will be changing, introducing a new intro which makes more sense in line with Bryn). The refreshed tutorial offering more visual support in understanding the games mechanics with new CGs added. What's happening with the CGs? The Graphics. NOT all of the game has been converted to the new CG style yet and there will be a lot of inconsistencies with CGs. So please be patient during the process of new CGs. Please don’t report any CGs being wrong or mismatched (Unless they're the new CG style of course). New CG old missions (Made with the new CG art style) Face portraits updated Tutorial Scenes All 4 Caught events good and bad and aftermaths for each type Caught and knocked by car Caught 6 times Home District event Flash 1 mission Flash 2 mission Library mission HumpR 1 mission (all options) HumpR 2 mission (both options) Ending pregnant CG Ending school toy CG Ending max stats CG Refreshed CG old missions (Made with better detail using the old now-abandoned obsolete model). Adult Store event Park 1 School 1 Caught Scenes and no Animations Animations have been cancelled for now. These have been made using the old refreshed CG model. These can be found for fun in the Recall room to play at your leisure. I apologize for the time and funding used for animations, after redesigning all of the graphics as a side task, refreshed in the older CG style. I just realised how much of a slog it really was to work with, with missing fingers, out of position limbs (For example if an arm is behind the body, the hand might not line up naturally and appear much lower away inhumanely). Funding has been used now for membership of the current CG platform using the new character model, allowing me to quickly generate and buy more tokens, and the polish off any further details. It’s been so quick to turn around the new CGs and work through these. I will look at potentially getting animations back, but for now that will be shelved. New caught CGs Instead of caught animations. There is a still CG style added to the new caught scenes, understandably there was feedback some time ago that people wanted to skip them altogether after seeing them over and over. So I decided to overhaul and change a lot of them. Please report if any old caught scenes are still in place, they should all be removed fingers crossed. The new caught scenes are simpler, easier to get through. There will be no scene skip option as they will not be long, you’ll see ^.^ . Different ending requirements There has been a few questions on how do I achieve ending requirements, please find them below as of V0.95. These will likely change beyond V1.0 when there are more districts, missions, more time added etc. School Graduation ending - Complete School 3 mission. Pregnant Ending - Vaginal sex needs to be at a total of 13 and that will trigger it. Once triggered it is permanent, and Bryn’s character portrait will change in the Body Stats menu. Max Stats End - Each stat V/A/O/T (each of the caught styles) will need to reach 10 each to unlock the ending. Caught Famous Lifestyle Ending - Be caught at night over 30 times.
v0.94
Endings Added: School 3 Ending (This only triggers from the player getting to the School 3 mission. And deciding to either return to the toilets or not at all. The ending varies.) Returning to the toilets will trigger the animated School 3 afterschool toilet scene. Ending fixed: Max Stats (Triggers automatically at the end of the game if Bryn has 10+ stats in all different H stats [Va/Or/Tj/An]). Train 3 Mission made easier: Removed one of the two characters who would normally catch out the player, failing the mission. Camping day event: Added a line of code which stops Bryn from being able to walk through -anything-. Continue game after completion: I added an option for players to continue the game after it has come to an end. See our Patreon for latest Dev notes that continue from this Changelog.
v0.93
Endings Added How Endings work There is a success Ending which will be tailored to your gameplay and choices throughout, this will be added from those stated below. Triggered by 12+ Mission points. There is a failure Ending, which simply fails the game with the days passed goes beyond 28. Types of Endings: Max Stats, gained 10+ in each type of Caught/Body Stat. Vaginal/Oral/Titjob/Anal. Caught 25+ times overall at night (Does not matter which type of caught interaction. Kimi and the Camping Trip will offer an option that may trigger another ending section. Pregnant, having vaginal sex without showering 13x will trigger that ending. Endings To be added Baldman Ending School Graduation Ending More TBD Day Event added: Camping Trip on Day 18 which will offer different dialogue. If Bryn is caught more than 6+ times in the School District, an added dialogue will be added throughout the day event. An option here will factor in with an ending if chosen. The Train Mission was made easier. Added an extra half-second to the timing. Plenty! Credits: When we get to V1.0. I will be listing all Patreon supporters in the credits that have offered at least $1 in that month when it releases, in a scrolling list when it does. I will also be adding Legacy supporters who have helped since Day Dot-1.
v0.92
Train 3 - Added a different small cut scene for successful mission completion. Fix the walking Climax increase but that players abused when using mouse to move. HumpR 2 - Mission added, players can find the mission as usual, then log into the computer to 'start the mission' HumpR2 offers two different routes. Caught x6 Scene - Now added if the player is caught 6 times in the Home District. When the scene is played out, there is a chance to meet a walker at night and choose a caught interaction which will be saved in the Recall room. Sex Stamina balance - Instead of Level 4/4 hearts being 10 caught interactions, it is now 12 caught interactions. Walkers (Random pathed ones) - Added one small bit of script, hopefully to make them less 'docile' when Bryn is nearby, I noticed that they're pretty slow to react when they're walking around aimlessly.
v0.91
IMPORTANT Stats - For stats to work successfully a new game will need to be started. This will be due to your old saves not tallying up stats correctly, which may not trigger events. Stats have been added for Bryn, when she is caught at night and a H scene has occurred, a stat point will be added. This includes, Oral, Breast, Vagina, Butt, and Womb. This will matter towards V1.0 when it comes to 'How the game ends', but also the Womb stat will be a big factor in a different ending also. Womb Stat - With the womb stat, if Bryn is caught through multiple H scenes, where vaginal is chosen. Womb stat will build up and if it hits a certain value, this will trigger an ending (which is yet to be implemented). Showering - Nice and simple, Bryn can shower once a day to remove -1 Womb stat. That's if you remember too. Up to you ;]. Added phone - Pressing E or Page up/Or whatever you bind it to. Opens the phone menu, from here you can access many options which are super useful, such as a static map, body development, stats, settings, recall room. *Be warned, using the phone in the city at night still means the walkers run around. Open your phone with being out of sight. Body development - This is something early in the works. So you'll find a great looking new type of stat menu, but not the stats. Just more flavour text which works around the Stats mentioned above. I have a plan to change the H scenes to more 'enjoyable or different' as the stats develop. Caught School district x6 - Added a scene that plays if the player is caught in the School district 6 times. Added Butt H Scene - Yup. Added it. now 4/4 scenes are available. Worked on a new type of rendering CGs and I think this turned out okay. Better quality in detail. A move later on when looking at remaking or adding new H scenes as mentioned in Body development, I'll remake the doggy one. (Beyond V1.0 though) Baldman - After day 12, there is a 40% chance of rain (Was 20%) of happening which will spawn him.
Installation
1. Extract and run.
Developer Notes
A while ago I mentioned about making a game and got some comments in return which I took on board and rewrote some things.

Dev Back Story -

I started the project back in May, using my spare time outside of my full time career to create it. It’s inspired from the style and mechanics of Naked Adventure and Naked Order, I really enjoyed these risk-run style of games.

I always want to be transparent that I am adequate with software and logic. I am not a coder who can write out JS scripts, or draw beautiful art.

I am using AI Graphics with my own prompts and polishing the images off in photoshop where something may be off, if you notice anything off please let me know. I have mixed a set of sounds to go with some of the events in the game with SFX and BGMs, so generally I’m average at everything T_T.

Please don’t post the usual ‘Blergh ai generated scumbag’ I get it, if that’s how you feel about ai generated stuff, please ignore this game and post.

Sadly a month ago I updated my OS which then killed the RPGMV game engine for me, therefore having to revert my OS and in the process I zip-compressed the entire progress from May to October. But… I never copied it over to the USB stick. You should’ve seen my face when I plugged in the USB to restore all my files and not find the project I have been working on in the past 5 months in my spare time.

This was a blessing in disguise as the game was getting out of control with all the multiple branches I was going down and getting distracted. So as of the start of November I rebuilt it, the entire thing and streamlined what I wanted to produce for a demo release, which I will be releasing in a ‘Rough around the edges’ version.

The demo will introduce 10 missions to be completed within 14 days and include four zones, the story will begin and there will be a successful ending or a bad ending. The work I still need to do for the demo is add NPCs, “generally populating areas (mostly day time)”, and add up some flavour text/interactions with those NPCs.

For now I have just worked on the main thing mechanics of the game to see if it just works.

So below you will find a few screenshots of the gameplay, and a global map view of each of the four main districts (zones), - which I still need to add a bit more to.

Other stuff -

If you wish to support me on Patreon you can and that would be lovely, but I advise you to wait until trying this release of course to see if it’s something you’d like.

Notes and feedback (constructive of course) is welcomed here, please do reply to this post if you have anything in that regard.

Please Note -

Remember I will be working on this in my spare time and hopefully with a bit more to show in a shorter amount of time. I do have a few projects outside of this which are ending in January, which may mean I invest more time into this game BUT alongside my full time career.

This demo will be the only public release that will be free to try but other releases are going to be paid for and released on Patreon and Itch. I aim to not release parts of the game trickle by trickle, (As in none of this installing a whole new game, paying for a whole new game, for one mission - that is where Patreon I suppose is better in a post update rather than Itch.io).

I do have a short roadmap which sections the game into three releasable parts but this would be a decision in progress and may change during the work in progress.

Anyway, thank you for your time, please let me know comments/ideas/improvements/bugs below.

Thank you for your time in reading this post!

-B

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