Whispering Ledger by WispDev opens after you've left your island hometown to set up shop in Valencia, Dalren's bustling trade city. Your mission is to grow your store, manage your reputation, and survive the political fallout of selling to both sides of the local conflict.
Built in Ren'Py as a management game with fantasy worldbuilding and multiple endings, the game blends shopkeeping mechanics with the political intrigue of a city where every customer is also a faction. Monster girl routes layer kink variety into the customer base.
Expect 2dcg, anal sex, big tits, creampie, footjob, futa/trans routes, handjob, masturbation, mobile-game UX, oral sex, titfuck and vaginal sex content threaded into a trade-city story where every sale you make is also a political alliance you've quietly signed.
Changelog
v0.4.2
Added Rat Rank 2 Faction Quest
Added Rat Rank 3 Chat Questions
Added Shop Events
These don't all take place at the same time in the plot so you might hit a bunch of no requirement events each day.
Added Main Story Marker
Basically it just lets you know what part of the main story you're on and if there's anything left.
Miscellaneous things I don't remember.
v0.4.1
Added Ashura's Rank 2 Faction Quest
Added April Event
It's in the Bonus section of the gallery.
Post Update Changes
Reduced expedition costs to 75% of market item value summation
Expedition costs were factoring in 100% of the value of goods with a drop rate above 5%, which is why you probably noticed your money wasn't really going up or down on average.
Added Cargo Expeditions
Cargo expeditions yield 5x materials at 3x the price of a normal expedition, but an additional 75% risk modifier.
You can hire Rocinante, who will decrease risk by 60%, at a fee of 40% of the cargo cost.
If you're still feeling skittish, you can also buy insurance to keep 50% of the loot even if the expedition fails, but it'll cost an additional 30% of the cargo cost.
You can no longer send expeditions to the same place multiple times a day.
It didn't really make sense that you could send 3 separate parties to Abandoned Laboratory on the same day.
You can still send an expedition and a Cargo Expedition to the same place though.
Added Rank 3 Questions for Ashura and Balae
Added Weiss' Loans
Just like loans in real life, I'm not going to explain this.
Just like loans in real life, you can completely fuck over your save if you're not careful.
Unlike loans in real life, there are a few guard rails to prevent you from doing that.
Nicole's Crafting Adjustments
The discount on buying crafted items has increased from 20% to 35% at rank 1, with the same 5% increase per additional rank.
Some materials have increased in price.
Some crafted items have increased in price to compensate for this increase.
Item value increases across the board
Previously, having a ton of low value items wasn't an issue because you could sell as many items as you wanted.
Now, Bulk Sale slots are previous, so the price of items have been adjusted accordingly.
For each expedition rank, you should see a notable increase in revenue per item.
Faction Quest Blockers
Some faction quests will have different requirements based on plot, such as Rat rank 2 requiring the completion of Balae rank 2.
This is to prevent situations where you're juicing faction ranks and start seeing a bunch of characters and plot points that were introduced in chapter 2 while you're on chapter 1 part 1.
v0.4.0
Added Balae's Rank 3 Faction Quest
Exposition
Added Image Gallery
So now when you go to the gallery, you'll have the option between the replay gallery and the image gallery. The replay gallery is the same one you know and tolerate, but the image gallery consists purely of still images that you can unlock throughout the story, or just included as part of events. So far, I've included the holiday renders.
I can't for the life of me actually think of some images to add.
Balance pass for expeditions/seascapes
Now all expeditions/seascapes have a formulaic cost based on the value of the items with above a 5% drop rate.
Reason being, making gold sinks wouldn't really matter in the current economy until gold gain is balanced. You're spending 500g to make 10k right now. That's nuts.
Did something to the UI
Probably something bad.
Fixed bug where Mitsu couldn't gain exp past rank 4 if you'd maxed her before the rank 9 update.
Modified gallery behavior for better gallery persistence
Yesterday's seascapes and expeditions are now pinned to the top of their respective lists.
Rank event buttons are more obvious to an obnoxious level
You can change the player name from the options
Gallery is now based on per-save content flags, so if you're Cultured only, you won't see locked Superior Being scenes.
There's a Buy All button to buy out crafted items from Nicole's Shop
Shop Events now have an entire interface that should give you a better idea of what you're missing.
You can toggle Mitsu's trash selling perk on and off.
v0.3.6p
Added Chapter 1 Part 3, the final part of Chapter 1
You can immediately access this chapter after the previous chapter since no new ranks or whatever were added.
Mitsu can now be ranked up to rank 9 after you view her Rank 5 event!
Two new shop events
Finished updating the GUI!
For real this time!
Added Rank 2 questions for all shops
Naturally, you need them to be at rank 2 in order to see the dialogue option.
v0.3.5p
Added Chapter 1 Part 2
To access Chapter 1 Part 2, you need to have completed Chapter 1 Part 1, of course, but you also need to have all factions at Rank 2, as the plot assumes you have already done so.
Bulk sales are limited to 50 per day, starting with the highest value items
It's a max of 50 per day, which can be increased with the implementation of the clerk system in a few days.
The roll still counts even if it fails, so if you've been setting all your items Above Market, you'll find that you're only selling like 10 items a day.
TAX! TAXES! TAXES ARE HERE ALL HAIL MISTRESS STHENO
After you complete Chapter 1 Part 2, you'll be taxed on how much money you made from selling items that week, which is lazily calculated by just using days divisible by 7.
It's a 10% tax deducted from your total gold every 7 days, so if you made 100,000g that week from sales, on Day 7 you'll be taxed 10,000g, regardless of whether you spent all 100,000g of that gold inexplicably.
It doesn't count gold you've made from the story, so Roland's 10,000g wouldn't be factored in (which was part 1 anyway)
Yes you can have negative gold. I don't fully understand how you'd get yourself into or out of that situation, so keep me posted.
Added profile pictures for the new folks.
Added Mitsu's Clerk System
Mitsu has a base salary of 1k a week, but you can pay her 3x her salary for increased sale rate benefits.
If you don't have enough money to pay her on payday, you forfeit her perks for that week.
You have to choose between two perks per rank for her, but you can always go back and choose an earlier perk if none of the new perks tickle your fancy.
Every 4 ranks, you'll need to go through a rank event to get the next rank (so like 5, 10, 15, etc).
These events won't be even remotely as expansive as the faction quests. Like, not even close, so manage expectations accordingly.
Nicole ate her Wheaties.
Lightbulbs have been added to Nicole's lab for items that trigger events.
Lowered all expeditions to have a maximum failure rate of 30%.
Expeditions were failing way too often, and there's logically no reason for having a 70% failure rate. Why would the Guild even allow you to send people to their deaths that often?
UI overhaul for all shops, the ledger, and the gallery.
Added helpful system information for each faction and shop screen to explain things you may not have known.
You can access these overlays by clicking the vaguely visible question mark cogwheel at the top right.
Finally added text size options.
Currently, the options are Small, Normal, and Large. I tried doing a slider but it made the game insanely slow, so...yeah. Let me know how you feel about the fonts I guess.
Optimized "No Sale" and "All Sale"options
Now there are 6 easy buttons to press for whether you want to set all items at Above/Below/At Market, and whether you want to set All/Crafted/Event items to "No Sale".
Added a (barely visible) talk menu for Mitsu
Added 4 new Rank 2 recipes for Nicole (finally)
You need to go to sleep to see them the following day if you're already rank 2.
Mobile users were silently being tortured this entire time so I've done like a complete revision to the way text appears for mobile only.
You guys should tell me when you're having a bad time, I'm decently friendly.
Cleaned up the overuse of sprites from the previous versions, where the character would be in the cg and on the side of the screen at the same time. So taboo!
Bug fixes
Fixed an issue where if you sent out an expedition and then quit the game and reloaded before the results came in, you'd get nothing.
Fixed an issue where Mitsu's shop modifiers weren't actually being used for bulk sales calculations.
Reina's gender has been fixed for older saves. All hail the shark salami.
Fixed the "About" section crashing the game. I'll break it again with the next update
Fixed Tyra gallery unlock bug (I think)
When you load an old save, if Tyra is rank 2, you should instantly have the scene at the end of her faction quest unlocked.
You should also now be able to just like...get the scene normally
v0.3.4
Added the gallery, which has a bad UI but should be fully functional and hopefully not require you to make another save.
Added the collab event with Fantasy Futanari to the "Bonus" section of the Gallery.
Join Lori on her quest to prove that she's a great explorer!
All factions now only require 50 exp regardless of rank. This may change. Trying something out.
Added shop events for (almost) every character in the game.
These events have different requirements to trigger, and whenever you fulfill all requirements for triggering them except the required items, you'll notice a (bad) lightbulb icon next to item names that are connected to events.
When you've seen the event, assuming no other event requires that item, the lightbulb icons will disappear.
The events are just flavor meant to appear naturally as you operate your shop, so you don't have to relentlessly grind them.
All crafted items sold by Nicole have had their sell prices bumped up.
Someone pointed out that you were almost always selling those items at a loss because I didn't take material cost into consideration. Now it's always wildly beneficial to craft items instead of selling materials.
Reaction time vs Reina has increased
If you don't want to know "what that mouth do", you don't have to find out.
Broke a bunch of stuff.
This was another super technical update. There are no issues on my end, and there probably won't be any issues in brand new saves, but I have a sneaking suspicion that this bad boy is busted in some way.
Added icons to expeditions and scavenging locations that drop materials needed for shop events.
Added counter to the morning screen that lets you know how many shop events you have unseen.
This is based on item requirements, meaning if you have all required parameters for an event besides items, it'll be part of the count.
Events that don't require any items at all won't be part of the count because you'll always trigger that event the next time you open your shop.
Attempted to fix save schema issues for players loading old saves in this version and getting undefined variable errors.
Fixed issue with Korin bartering causing a bug.
Fixed issue with missing Tyra images in shop event.
Okay Brother Douglas' event is fixed for real this time.
Fixed issue with Professor Shar item names.
Fixed issue with Balae's event not existing.
Added another Korin event because the other event requires an excessive amount of items.
Added "Minimum Item Quantity" feature, which allows you to select a value of that particular item to not go under.
So for instance if you had 30 iron ores and didn't want to go below 10, you'd set the min quantity at 10 and batch sell would sell at most 20.
Added the intro shop events for all characters.
Added beginnings of the "Dialogue" feature, where you can ask characters professional and later personal questions based on story progression.
Installation
1. Extract and run.
Developer Notes
Whispering Ledger features a robust mercantile system, where you can decide whether you want to be an honest merchant and sell things for what they're worth, or a greedy mogul who refuses to sell for anything less than top dollar. Your store's reputation will change based on your business practices, and some clients will take particular offense to being nickel and dimed.
As your reputation grows, you’ll forge alliances and maybe something more with 5 core characters:
Balae (Scholar Association) will help unlock new regions.
Ashura (Mercenary Guild) can provide better adventurers for safer expeditions.
Nicole (Research Division) will research recipes and upgrades for your store.
Tyra (Fisher’s Pier) can catch marine line and the occasional oceanic treasure.
Rat (Black Market) can explain her role herself.
As the game progresses, these alliances will play a key role in protecting yourself from those who don't appreciate a merchant who plays both sides. Or maybe you'll choose a side in the end? Be careful that it's the right one.