HTML Hinsdale Days
About this game
Welcome to Hinsdale Days by HinsdaleDays, an HTML sandbox dating sim set at a sleepy New England university. You're a transfer student starting your first day, tasked with exploring campus, befriending students, and stacking up romantic threads across a full academic year.
The school setting anchors seven women with lengthy storylines - multi-month narrative arcs ranging from rewriting century-old historical documents to joining the campus play to navigating dating-app misfires - plus around a dozen lighter side romances. Branching choices and a New Game Plus mode make replays land differently each time.
Expect mind control, BDSM, blackmail, corruption, drugs, sleep sex and slave routes among the heavier kinks, paired with the lighter romance + harem beats that the social calendar layers in throughout the year.
Changelog
Installation
2. You can run just the index.html file.
Developer Notes
There is approximately 15-20 hours of content here, as long as you don’t speed-click through the text as fast as you can. The gameplay is basically a mix of Degrees of Lewdity, Course of Temptation, and Love & Sex: Second Base, with a dash of Star Knightess Aura and Third Crisis. I took out most all of the life sim elements (e.g. finding food, using the bathroom, etc.) of the aforementioned HTML games, and lean heavier into branching choices and a wide range of fetish content. There is a New Game+ mode, and the game was built with the hope that the player will do this at least once, with some fun easter eggs, hidden content, branching choices, etc. to keep things from getting repetitive.
Twine tells me that the game has 741,383 words (this obviously includes all the code, not just output text you see) and over 2,900 passages to it. So it’s not small, for whatever those numbers are worth
Lastly, I’ll discuss the biggest weakness of my game: I used AI for some visual design elements, and to create images. A lot of them. In fact, all of the images you’ll find in the /img/ folder except a random black box or two. I decided between going for a pure, 100% text game (similar to Course of Temptation or Degrees of Lewdity minus the pixel sprites/map), or to include AI images to complement the rest of the game. I went with the latter option, despite my better judgment. I hate AI as much as anyone – if given the chance, I’d happily shoot Sam Altman into the sun, do [redacted] acts against data centers, etc. But, well, my budget for this game was the time value of hundreds upon hundreds of hours I spent on it, and whatever my extra electricity bill was from running a thousand ComfyUI prompts. So that doesn’t involve any money to pay an artist to draw hundreds of images.
I did my very best to make sure the characters portraits are consistent between scenes, the images are used when needed and not excessively, and look “natural” within the game with their style (a sort of Persona 5-esque styling). They are not perfect. The backgrounds are not as consistent as I wish they could be, and sometimes character eye color changes a slight shade or two, such as from a cornflower blue to a baby blue. So it goes. I also used some AI for tinkering with some visual design elements with the page styling stuff, as I don’t have much of a natural eye for these things.
So, I hope you enjoy the game. I’ve spent the better part of the year spending way too much of my free time on this, and held off on any 0.0.1 junk releases, so I could drop it all at once in a fully playable state.
Enjoy!
NOTE: This game is playable, but not fully, 100% functional on mobile when you play on the Itch.io browser. That said, I meant for it to be played on an actual computer or tablet, or anything else with a decent resolution.
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