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Unity Dwarfing Dreams

Dwarfing Dreams
Version: v0.2.2.5a Developer: YrelReversal · Patreon · Itch.io Updated: 2026-04-21
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About this game

Dwarfing Dreams by YrelReversal is a macrophilia-focused roguelike deckbuilder built in Unity. Dimension hopping is nothing new to you - one world after another, ruins, monsters, magic - but this time something feels wrong. You've stumbled into the subconscious mind of a lesser succubus named Lethara, and in her own mind she commands everything, including you.

Built around card-draw battles with female protagonist and futa/trans protagonist options, the game runs vore mechanics and macrophilia threads as the central kink axis.

Expect 2d game, ai cg, big ass, big tits, female domination, graphic violence, humiliation, masturbation, mobile-game UX, monster girl, point & click, turn based combat and vore content threaded into a dream-dimension shell where the succubus and the player are negotiating who's actually in charge.

Changelog

v0.2.2.5a
Major Backend Rewrite — Large portions of the game’s core logic have been reworked and rebuilt to improve flexibility and future development. Banner System Introduced — Cards can now feature Banners, which function similarly to keywords but are represented by a small flag under the card's size delta range. Flash — Triggers the card’s effect immediately upon purchase instead of sending it to the discard pile. Strict — If played outside its size delta requirement, the card does nothing and instead replaces itself by drawing a card. Multi-Cost Cards — Cards can now require multiple resource types to purchase! Signature Card Reworks — Many player signature cards have been reworked to match the complexity and design depth of Reese’s kit.
v0.2.2.4a
6 New Cards Added — Five new player cards have been added to the pool, alongside one new card for Slimantha. Enemy Deck Variants — Difficulty no longer modifies hand size or applies simple health multipliers. Instead, each enemy now has five unique deck variants, one for each difficulty level. Certain cards also scale depending on difficulty, meaning higher difficulties have less variance and a more constant challenge increase. Reverie now features the smallest and simplest enemy decks, while Parasomnia uses the largest and most complex versions, allowing new players to ease into the game and veterans to face fully-realized enemy builds. 20+ Cards Rebalanced — Adjustments made across both player and enemy cards to smooth power spikes and improve underused options. Bug fixes.
Installation
1. Extract and run.

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