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Unity Bloodshift

Bloodshift
Version: v3.99i08 Developer: Amalgam · Subscribestar · Discord Updated: 2025-05-18
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About this game

Bloodshift by Amalgam stars Draco - a Stuart-era carnal vampire - who awakens in 21st-century America with no understanding of how he got there or who brought him. To solve the mystery and recover his status, he must find clues, gain influence, drink blood, and enslave beautiful young women into his stable.

Built in Unity as a chapter-based point & click adventure with puzzles and light stat-management, the game is hardcore into mind control and corruption. The dev frames it directly: if you're an MC fetishist, this game was made for you.

Expect adventure, animated, ai cg, creampie, graphic violence, horror, male domination, oral sex, sandbox progression, real porn, superpowers and vaginal sex content threaded into a vampire-noir frame where the anachronism is the point.

Changelog

v3.99i08
Bloodshift Public Info v3.99H04 This update adds the Brendan Advice system and adds Lia Garotti. To start the Lia quest, bring Mara to Brendan. Note that this is a quest that takes place over many days, so it’s kind of a long-term project similar to Kelly. Need help with this advice puzzle? Explained more in-depth in this video here. KNOWN ISSUES When playing video, there may be some glitching when the video loops around. This is not an easy fix but I’m working on it. In seemingly random circumstances, sometimes the lesbian scene plays instead of the correct sex scene. I don’t know what causes this. If you can reproduce, please let me know. The UI sometimes is not hidden correctly. Can’t figure this one out either. Something to do with resolutions. BUG FIXES Hammer areas during Chapter 5 chase scene repaired Fixed graphic error in Mara’s “flashback” scene Fixed error which softlocked the game if you skipped to Night 2 and clicked too fast in a particular spot on the screen. Critical save error corrected Fixed Bible Battle Skip Fixed “overclick” bug in Mara’s awakening scene Library puzzle should work ok now. Travel-saves working properly. Chapter 5 save button disappearance fixed. Fixed a non-critical soft-lock during some of Digimona’s scenes. Fixed a bug in which Lia did not appear in the Bloodstable correctly. Fixed a nonlooping video bug in Lia’s scene. H04: Corrected an erroneous advice option. ADDITIONS Advice system added for Brendan Lia Garotti added. H04: Added additional advice options BETA FEATURES (Subscribers only) New swipable Bloodstable. You can now save outside the warehouse: In any bedroom that you control And outside the home or building of said bedroom. Porn Mode added Videos added for select prey (currently Lia and Beverly & Mallory-Ann) Toggle Porn Mode in the Status Menu, or press F10 anytime. There is SOUND! Be careful. CHANGES & IMPROVEMENTS Data screen now ensures you have a slot selected before you can take action. Library puzzle now recognizes more possible answers. Subscribers receive a one-time 500 token bonus. Select achievements now award you points and tokens immediately, rather than at the end of the chapter (will keep working on it). F12 Reboot now has a safety check. Gemma Wilson no longer “teased” in public version (wasn’t intentional) You can now abandon the Bible Battle Round 2 challenge. v3.99G10 Karlee Update Bug fixes (in progress) BUG FIXES Digimona scene no longer replays on visit. Mallory-Ann & Beverly removed from Subscriber block Digimona put back under Subscriber block Digimona scene no longer replays on revisit. Should not be able repeat Mara’s transformation anymore. Southward Hammer arrow should go somewhere now. IMPROVEMENTS Small improvement in performance of Ann’s and Mara’s memories. Removed ability to revisit Ann in Chapter 5 for now, to reduce possibility of strange game behavior. Updated sprites for Téa v3.99G09 Karlee Update BUG FIXES Corrected misaligned memories shop buttons in public version Repaired soft hang when selecting Digimona in memories shop. ADDITIONS Extraction scene added for Karlee Returning sow scene added for Karlee “100% drain” mechanic added Mara scenes added to Memories Shop. Ann scenes added to Memories Shop. Michelle scenes added to Memories Shop. IMPROVEMENTS Karlee can now be revisited for feeding and extraction Karlee can now be killed for a full blood dra v3.99G07/08 NEWS VERY LIKELY THE FINAL UPDATE. Donate to save the game. Donation deadline: January 13, 2025 BUG FIXES Fixed an error that made it impossible to proceed with Mallory-Ann. KNOWN ISSUES Sometimes room arrows drift. I don’t know why this happens yet. Reboot or reloading should fix it. Sometimes the UI does not return correctly to its original position. I also don’t know why this happens yet. Press the F9 UI repair button a few times until it goes to where it should be (it doesn’t know which resolution you’re playing in so it cycles through different options). It’s possible to repeat the activation conversation for Gemma Wilson. Doesn’t really hurt anything. ADDITIONS Mallory-Ann & Beverly added Digimona added Kelly now available for feeding Pathetic e-begging message added IMPROVEMENTS Better technical functionality in drug pouch & flower jar Display errors fixed in loading screens Improved resolution functionality Game now returns the Booty Bandit and the Woman In the Alley to the world in Chapter 5 if not yet eaten. v3.99G05-PUBLIC BUGS CORRECTED Fixed softlock after booty bandit Removed Don’t Save option after start of Chapter 5. ADDITIONS Kelly now available for feeding (Subscribers only) Start of Digimona path added Chapter 5 opening gameplay added Added F9 UI repair button (press it until the UI looks right) KNOWN ISSUES Sometimes room arrows drift. I don’t know why this happens yet. Reboot or reloading should fix it. Sometimes the UI does not return correctly to its original position. I also don’t know why this happens yet. Press the new F9 UI repair button a few times until it goes to where it should be (it doesn’t know which resolution you’re playing in so it cycles through different options). For the most up to date information, see the Official Changelog. v3.99F14 (Mac & Linux) NOT COMPATIBLE WITH OLD SAVES FIXES Repaired corrupt Kelly problem v3.99F12 (Mac & Linux) FIXES (bugs not present in F10 Windows version) Repaired corrupt Téa problem Repaired incorrect sprites displaying for Ann in the early game. v3.99F11 FIXES Loading screens should now always credit the appropriate Subscriber IMPROVEMENTS Distinct “sick” sprite added to the four main girls to denote when they are awake but not healthy enough for drinking. v3.99F10 FIXES Invisible arrows in Hammer roof should be visible again v3.99F09 FIXES Errant up arrow in the dealers’ alley removed. This should restore normal progression with Mara/Elly/Ann. Bonus points should be added correctly now when feeding on the bonus girls. V3.99F07/08 ADDITIONS Administrator Jezabel Valient added Secret room added Animate ability added (Level 6) You can shuffle through the rows of your Stable by pressing Pause on your keyboard. Alleywood Hills area added Gemma Wilson added (Subscribers only) IMPROVEMENTS Significantly reduced GPU usage Boot and load time reduced about 20% Some UI elements improved for better player comprehension, especially regarding use of items Better adaptation to 16:9 resolution. The Stable screen now shows everyone you’ve fed from. Jezabel now appears in the stable Mortar now shows recipe guide during assembly Téa generic sex scene improved. Karlee’s scene improved. Updated sprite for Téa in Stable. The score screen will now alert you in the event that cheats may have been detected. CHANGES Talking no longer depletes time left. Michelle no longer appears in the Stable screen after Chapter 2, but player has option to travel to Downtown via the Abilities button. BUGS If you gain a level after feeding, characters in the room may duplicate. Bonus points not properly being added after bonus feedings. FIXES Fixed a bug that would infinitely multiple a player’s virulence. Fixed a bug that might have incorrectly put players into Wraith Mode from out of nowhere. Fixed an inventory bug that occurs when the player goes to the casino as Ann with the drug pouch open. v3.99F03-06 F06 BUGS The secret room cannot be opened in some circumstances. FIXES Fixed lockup of guard in Watson Hall Sound effects fixed No longer possible to go into debt via the Uber driver. IMPROVEMENTS Some UI elements improved for better player comprehension, especially regarding use of items F05 BUGS Feeding on the guard in Watson Hall will lock the UI. Press F5 to get out of it. Some sound effects have been corrupted and will not play. Shouldn’t affect gameplay. It is possible to have negative cash due to the Uber Driver. FIXES Interacting with Brendan should no longer cause a loop F04 BUGS Interacting with Brendan puts the game into an infinite loop FIXES Ann should no longer get booted from the bar ADDITIONS Secret room added Dialog added with Brendan about Gemma, intended to start the quest F03 Bugs Ann gets booted immediately from the bar CHANGES Michelle removed from Stable screen after Chapter 2 Rae Lil Black temporarily removed (The Thief) UPGRADES Stable screen now shows bonus girls and up to 7 girls at a time. ADDITIONS Alleywood Hills area added Gemma Wilson added V3.99F02 BUG FIXES Using Mara to unlock the greenhouse should no longer softlock the game. The player can no longer sell more drugs than they actually have. Partly fixed an error in Chapter 3 when there are too many things going on overnight, and Draco may appear to awaken in the forest during the day time. While this still happens, the player is blocked from clicking anything and breaking the game. The bouquet bag should properly load into the player’s inventory now. Fixed repeat instances of feeding on Melissa Moore. Fixed an error which allowed the player to use both Brendan and Mara to find Magmar’s book. Fixed an error which prevented the player from skipping the gunfight in Chapter 4. CHANGES Various text made easier to read Improved mouse-over feedback on some screen elements. Game now does a corruption check before using the virulence potion to make sure the player doesn’t waste it. Reduced quantity of buckets in the jar. v3.99F01 (subscribers only) Added Jezabel Valient secret objective
vV3.99e
BUG FIXES Repaired a bug that caused the (DONE) dialog option to be prematurely active at the start of the game, which could trap players when used. Fixed some odd conditional behavior in Mara’s interaction menus. CHANGES Made certain things clearer in the endgame
vV3.99d
ABOUT This was updated with special attention to “speed running” so it’s a lot more stable now when clicking rapidly. It’s still possible to create conflicting routines but it doesn’t happen as often. BUG FIXES Numpad 0 deactivated Fixed a cosmetic error which sometimes showed Michelle naked in public. Fixed a boomerang bug that happens sometimes when Ann is finishing her missions in the casino Fixed sprite errors that occur with the mortar. The mortar should work consistently now. CHANGES Increased the point value of optional story-based tasks to encourage their completion. Loading errors now return you to the save menu. Make sure that you select a save slot and try again.
vV3.99c
KNOWN ISSUES CRITICAL: I accidentally left on a test key, which is numpad 0. It will zip you to Michelle’s door. Don’t press it. Sorry. The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it. Certain arrows drift over time for some reason, I haven’t figured out why yet. It’s not a big deal I don’t think. Clicking too fast when Ann is returning from the casino can spit the player out to the wrong location. BUG FIXES The Téa extraction blackout bug was fixed. You can no longer return to Blaze’s apartment at the end of Chapter 4. The assailants should no longer respawn inappropriately at the end of Chapter 4. The vial sprites should display correctly now. Fixed boomerang bug in Michelle’s apartment when visiting her for the first time. Fixed a UI hang that sometimes occurs in the casino. Fixed an exploit that allowed players to complete Chapter 3 without completing the dispeller first. Corrected a bug which told the player to find a blood source on campus after the window of opportunity had already closed.
vV3.99b
KNOWN ISSUES CRITICAL: The Memories Shop entries for the main girls are still in development and I left them on by accident. Do not use them or your game will hang. Sorry. CRITICAL: At the conclusion of Chapter 4, while evading the police, it is possible to return to Blaze’s apartment. This is not intended, and doing so can trap the player. So don’t do it. Returning to Hammer in late Chapter 4 after a game load can cause the assailants to respawn. Just ignore them. On any extraction after the first, Téa’s scenes will black out without returning to the normal screen. Press F5 to restore the screen. The vial has some graphical errors where it does not correctly show the potions correctly or the amount of maidenthirst. The text should be correct, however. The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it. BUG FIXES A mistake that made certain characters appear too early was fixed. Clicking arrows rapidly in the forest as Ann will no longer lock the arrows. Fixed a boomerang bug that can trap the player in Landhurst’s office. Fixed the pestle animation glitch. Fixed the dim screen bug that happens when you don’t have enough time to fast travel from the Stable. CHANGES Various graphical enhancements. It is no longer possible to go into Chapter 4 without having fed on Mara at least once. Tried to make it a little more obvious that there are 24 save slots available, not 3. Slightly reduced starting cash. Reduced starting burden by 1. Increased starting speed by 1.
vV3.99
NOTES I can’t fix this right now, but the bounding box for characters to give them something is actually somewhere below their head, so if you’re having trouble giving an item over, drag it down lower than you think you need to and it’ll work. The game loads cinematics separate from the rest of the game, so the first cinematic of every session of play (each individual boot) will hold the black screen fade out a little longer than normal. Just be patient. Will make a loading screen for future versions. KNOWN ISSUES The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it. BUG FIXES Mortar & pestle no longer blocked from use if you do it too early in Chapter 4. Fixed a minor bug where the lake guy’s strength wasn’t being checked correctly (strength requirement is higher) Fixed some instances of the rare but critical save-persistent menu glitch. FIxed a bug which allowed access to the menus via the keyboard when they should not be. Repaired several mechanical errors that tend to occur when the player is being moved as part of a dialog or cut scene. Fixed a bug that would permanently lock the player out from Téa if they made the wrong dialog choice. Fixed a bug where the maidenthirst is not returned to you even when the recipe is abandoned. Melissa Moore should be accessible more than once, in case you pass on first meeting Fixed a bug that caused Brendan to reappear in Chapter 4 after he should be gone. IMPROVEMENTS Added a “finish” screen to the end of the current content; post your scorescreens in the Discord, to let amalgam know you finished the game (it helps me know the game is working okay) Transferring your game to the Subscriber version will now immediately allow access to the Subscriber extras. It is no longer possible to have negative charm Boot time reduced 2-3x Game storage size reduced 4x
Installation
  • Extract
  • If continuing from previous build, copy Bloodshift/Bloodshift_Data/saveData/ folder and paste into /Bloodshift/Bloodshift_Data/
  • Run game
  • If continuing from previous build, load save from BEFORE start of new chapter.
If you have problems running on OSX, read the instructions in the official changelog.
Developer Notes
  • This is not a visual novel.
  • It contains challenging puzzles requiring creative thinking, good observation, and searching for information outside the game.
  • You can skip any puzzles you don't want to solve.
  • Known errors and self-fixes
  • There may be some mechanical errors in the game, namely, UI freezes, faded screens, and a broken inventory. This is because I'm still in the long process of optimizing the code made when I was a beginner, which causes the game's unusually long boot time.
  • If your UI is disabled and you cannot click on anything, or if characters get stuck on screen, press F5.
  • If your screen has blacked out and not returned, press F7.
  • If your HUD is missing or obscured, press F9.
  • If your inventory has messed up, or items have gone missing, press F6.
  • See the official public changelog for more debugs.
  • This game support save-game continuity but only saves at v3.8 or later will work. Otherwise you have to start over.
  • As of August 2023, the game is in "lateral development mode", meaning that I will not be working on Chapter 5. Instead, I will be working on polishing and optimizing the game, and expanding on the material that is already there, rather than adding more. Join my SubscribeStar to be up to date on all the content updates!

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