Bloodshift by Amalgam stars Draco - a Stuart-era carnal vampire - who awakens in 21st-century America with no understanding of how he got there or who brought him. To solve the mystery and recover his status, he must find clues, gain influence, drink blood, and enslave beautiful young women into his stable.
Built in Unity as a chapter-based point & click adventure with puzzles and light stat-management, the game is hardcore into mind control and corruption. The dev frames it directly: if you're an MC fetishist, this game was made for you.
Expect adventure, animated, ai cg, creampie, graphic violence, horror, male domination, oral sex, sandbox progression, real porn, superpowers and vaginal sex content threaded into a vampire-noir frame where the anachronism is the point.
Changelog
v3.99i08
Bloodshift Public Info
v3.99H04
This update adds the Brendan Advice system and adds Lia Garotti. To start the Lia quest, bring Mara to Brendan. Note that this is a quest that takes place over many days, so it’s kind of a long-term project similar to Kelly.
Need help with this advice puzzle? Explained more in-depth in this video here.
KNOWN ISSUES
When playing video, there may be some glitching when the video loops around. This is not an easy fix but I’m working on it.
In seemingly random circumstances, sometimes the lesbian scene plays instead of the correct sex scene. I don’t know what causes this. If you can reproduce, please let me know.
The UI sometimes is not hidden correctly. Can’t figure this one out either. Something to do with resolutions.
BUG FIXES
Hammer areas during Chapter 5 chase scene repaired
Fixed graphic error in Mara’s “flashback” scene
Fixed error which softlocked the game if you skipped to Night 2 and clicked too fast in a particular spot on the screen.
Critical save error corrected
Fixed Bible Battle Skip
Fixed “overclick” bug in Mara’s awakening scene
Library puzzle should work ok now.
Travel-saves working properly.
Chapter 5 save button disappearance fixed.
Fixed a non-critical soft-lock during some of Digimona’s scenes.
Fixed a bug in which Lia did not appear in the Bloodstable correctly.
Fixed a nonlooping video bug in Lia’s scene.
H04: Corrected an erroneous advice option.
ADDITIONS
Advice system added for Brendan
Lia Garotti added.
H04: Added additional advice options
BETA FEATURES (Subscribers only)
New swipable Bloodstable.
You can now save outside the warehouse:
In any bedroom that you control
And outside the home or building of said bedroom.
Porn Mode added
Videos added for select prey (currently Lia and Beverly & Mallory-Ann)
Toggle Porn Mode in the Status Menu, or press F10 anytime.
There is SOUND! Be careful.
CHANGES & IMPROVEMENTS
Data screen now ensures you have a slot selected before you can take action.
Library puzzle now recognizes more possible answers.
Subscribers receive a one-time 500 token bonus.
Select achievements now award you points and tokens immediately, rather than at the end of the chapter (will keep working on it).
F12 Reboot now has a safety check.
Gemma Wilson no longer “teased” in public version (wasn’t intentional)
You can now abandon the Bible Battle Round 2 challenge.
v3.99G10 Karlee Update Bug fixes (in progress)
BUG FIXES
Digimona scene no longer replays on visit.
Mallory-Ann & Beverly removed from Subscriber block
Digimona put back under Subscriber block
Digimona scene no longer replays on revisit.
Should not be able repeat Mara’s transformation anymore.
Southward Hammer arrow should go somewhere now.
IMPROVEMENTS
Small improvement in performance of Ann’s and Mara’s memories.
Removed ability to revisit Ann in Chapter 5 for now, to reduce possibility of strange game behavior.
Updated sprites for Téa
v3.99G09 Karlee Update
BUG FIXES
Corrected misaligned memories shop buttons in public version
Repaired soft hang when selecting Digimona in memories shop.
ADDITIONS
Extraction scene added for Karlee
Returning sow scene added for Karlee
“100% drain” mechanic added
Mara scenes added to Memories Shop.
Ann scenes added to Memories Shop.
Michelle scenes added to Memories Shop.
IMPROVEMENTS
Karlee can now be revisited for feeding and extraction
Karlee can now be killed for a full blood dra
v3.99G07/08
NEWS
VERY LIKELY THE FINAL UPDATE. Donate to save the game.
Donation deadline: January 13, 2025
BUG FIXES
Fixed an error that made it impossible to proceed with Mallory-Ann.
KNOWN ISSUES
Sometimes room arrows drift. I don’t know why this happens yet. Reboot or reloading should fix it.
Sometimes the UI does not return correctly to its original position. I also don’t know why this happens yet. Press the F9 UI repair button a few times until it goes to where it should be (it doesn’t know which resolution you’re playing in so it cycles through different options).
It’s possible to repeat the activation conversation for Gemma Wilson. Doesn’t really hurt anything.
ADDITIONS
Mallory-Ann & Beverly added
Digimona added
Kelly now available for feeding
Pathetic e-begging message added
IMPROVEMENTS
Better technical functionality in drug pouch & flower jar
Display errors fixed in loading screens
Improved resolution functionality
Game now returns the Booty Bandit and the Woman In the Alley to the world in Chapter 5 if not yet eaten.
v3.99G05-PUBLIC
BUGS CORRECTED
Fixed softlock after booty bandit
Removed Don’t Save option after start of Chapter 5.
ADDITIONS
Kelly now available for feeding (Subscribers only)
Start of Digimona path added
Chapter 5 opening gameplay added
Added F9 UI repair button (press it until the UI looks right)
KNOWN ISSUES
Sometimes room arrows drift. I don’t know why this happens yet. Reboot or reloading should fix it.
Sometimes the UI does not return correctly to its original position. I also don’t know why this happens yet. Press the new F9 UI repair button a few times until it goes to where it should be (it doesn’t know which resolution you’re playing in so it cycles through different options).
For the most up to date information, see the Official Changelog.
v3.99F14 (Mac & Linux)
NOT COMPATIBLE WITH OLD SAVES
FIXES
Repaired corrupt Kelly problem
v3.99F12 (Mac & Linux)
FIXES (bugs not present in F10 Windows version)
Repaired corrupt Téa problem
Repaired incorrect sprites displaying for Ann in the early game.
v3.99F11
FIXES
Loading screens should now always credit the appropriate Subscriber
IMPROVEMENTS
Distinct “sick” sprite added to the four main girls to denote when they are awake but not healthy enough for drinking.
v3.99F10
FIXES
Invisible arrows in Hammer roof should be visible again
v3.99F09
FIXES
Errant up arrow in the dealers’ alley removed. This should restore normal progression with Mara/Elly/Ann.
Bonus points should be added correctly now when feeding on the bonus girls.
V3.99F07/08
ADDITIONS
Administrator Jezabel Valient added
Secret room added
Animate ability added (Level 6)
You can shuffle through the rows of your Stable by pressing Pause on your keyboard.
Alleywood Hills area added
Gemma Wilson added (Subscribers only)
IMPROVEMENTS
Significantly reduced GPU usage
Boot and load time reduced about 20%
Some UI elements improved for better player comprehension, especially regarding use of items
Better adaptation to 16:9 resolution.
The Stable screen now shows everyone you’ve fed from.
Jezabel now appears in the stable
Mortar now shows recipe guide during assembly
Téa generic sex scene improved.
Karlee’s scene improved.
Updated sprite for Téa in Stable.
The score screen will now alert you in the event that cheats may have been detected.
CHANGES
Talking no longer depletes time left.
Michelle no longer appears in the Stable screen after Chapter 2, but player has option to travel to Downtown via the Abilities button.
BUGS
If you gain a level after feeding, characters in the room may duplicate.
Bonus points not properly being added after bonus feedings.
FIXES
Fixed a bug that would infinitely multiple a player’s virulence.
Fixed a bug that might have incorrectly put players into Wraith Mode from out of nowhere.
Fixed an inventory bug that occurs when the player goes to the casino as Ann with the drug pouch open.
v3.99F03-06
F06
BUGS
The secret room cannot be opened in some circumstances.
FIXES
Fixed lockup of guard in Watson Hall
Sound effects fixed
No longer possible to go into debt via the Uber driver.
IMPROVEMENTS
Some UI elements improved for better player comprehension, especially regarding use of items
F05
BUGS
Feeding on the guard in Watson Hall will lock the UI. Press F5 to get out of it.
Some sound effects have been corrupted and will not play. Shouldn’t affect gameplay.
It is possible to have negative cash due to the Uber Driver.
FIXES
Interacting with Brendan should no longer cause a loop
F04
BUGS
Interacting with Brendan puts the game into an infinite loop
FIXES
Ann should no longer get booted from the bar
ADDITIONS
Secret room added
Dialog added with Brendan about Gemma, intended to start the quest
F03
Bugs
Ann gets booted immediately from the bar
CHANGES
Michelle removed from Stable screen after Chapter 2
Rae Lil Black temporarily removed (The Thief)
UPGRADES
Stable screen now shows bonus girls and up to 7 girls at a time.
ADDITIONS
Alleywood Hills area added
Gemma Wilson added
V3.99F02
BUG FIXES
Using Mara to unlock the greenhouse should no longer softlock the game.
The player can no longer sell more drugs than they actually have.
Partly fixed an error in Chapter 3 when there are too many things going on overnight, and Draco may appear to awaken in the forest during the day time. While this still happens, the player is blocked from clicking anything and breaking the game.
The bouquet bag should properly load into the player’s inventory now.
Fixed repeat instances of feeding on Melissa Moore.
Fixed an error which allowed the player to use both Brendan and Mara to find Magmar’s book.
Fixed an error which prevented the player from skipping the gunfight in Chapter 4.
CHANGES
Various text made easier to read
Improved mouse-over feedback on some screen elements.
Game now does a corruption check before using the virulence potion to make sure the player doesn’t waste it.
Reduced quantity of buckets in the jar.
v3.99F01 (subscribers only)
Added Jezabel Valient secret objective
vV3.99e
BUG FIXES
Repaired a bug that caused the (DONE) dialog option to be prematurely active at the start of the game, which could trap players when used.
Fixed some odd conditional behavior in Mara’s interaction menus.
CHANGES
Made certain things clearer in the endgame
vV3.99d
ABOUT
This was updated with special attention to “speed running” so it’s a lot more stable now when clicking rapidly. It’s still possible to create conflicting routines but it doesn’t happen as often.
BUG FIXES
Numpad 0 deactivated
Fixed a cosmetic error which sometimes showed Michelle naked in public.
Fixed a boomerang bug that happens sometimes when Ann is finishing her missions in the casino
Fixed sprite errors that occur with the mortar.
The mortar should work consistently now.
CHANGES
Increased the point value of optional story-based tasks to encourage their completion.
Loading errors now return you to the save menu. Make sure that you select a save slot and try again.
vV3.99c
KNOWN ISSUES
CRITICAL: I accidentally left on a test key, which is numpad 0. It will zip you to Michelle’s door. Don’t press it. Sorry.
The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it.
Certain arrows drift over time for some reason, I haven’t figured out why yet. It’s not a big deal I don’t think.
Clicking too fast when Ann is returning from the casino can spit the player out to the wrong location.
BUG FIXES
The Téa extraction blackout bug was fixed.
You can no longer return to Blaze’s apartment at the end of Chapter 4.
The assailants should no longer respawn inappropriately at the end of Chapter 4.
The vial sprites should display correctly now.
Fixed boomerang bug in Michelle’s apartment when visiting her for the first time.
Fixed a UI hang that sometimes occurs in the casino.
Fixed an exploit that allowed players to complete Chapter 3 without completing the dispeller first.
Corrected a bug which told the player to find a blood source on campus after the window of opportunity had already closed.
vV3.99b
KNOWN ISSUES
CRITICAL: The Memories Shop entries for the main girls are still in development and I left them on by accident. Do not use them or your game will hang. Sorry.
CRITICAL: At the conclusion of Chapter 4, while evading the police, it is possible to return to Blaze’s apartment. This is not intended, and doing so can trap the player. So don’t do it.
Returning to Hammer in late Chapter 4 after a game load can cause the assailants to respawn. Just ignore them.
On any extraction after the first, Téa’s scenes will black out without returning to the normal screen. Press F5 to restore the screen.
The vial has some graphical errors where it does not correctly show the potions correctly or the amount of maidenthirst. The text should be correct, however.
The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it.
BUG FIXES
A mistake that made certain characters appear too early was fixed.
Clicking arrows rapidly in the forest as Ann will no longer lock the arrows.
Fixed a boomerang bug that can trap the player in Landhurst’s office.
Fixed the pestle animation glitch.
Fixed the dim screen bug that happens when you don’t have enough time to fast travel from the Stable.
CHANGES
Various graphical enhancements.
It is no longer possible to go into Chapter 4 without having fed on Mara at least once.
Tried to make it a little more obvious that there are 24 save slots available, not 3.
Slightly reduced starting cash.
Reduced starting burden by 1.
Increased starting speed by 1.
vV3.99
NOTES
I can’t fix this right now, but the bounding box for characters to give them something is actually somewhere below their head, so if you’re having trouble giving an item over, drag it down lower than you think you need to and it’ll work.
The game loads cinematics separate from the rest of the game, so the first cinematic of every session of play (each individual boot) will hold the black screen fade out a little longer than normal. Just be patient. Will make a loading screen for future versions.
KNOWN ISSUES
The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it.
BUG FIXES
Mortar & pestle no longer blocked from use if you do it too early in Chapter 4.
Fixed a minor bug where the lake guy’s strength wasn’t being checked correctly (strength requirement is higher)
Fixed some instances of the rare but critical save-persistent menu glitch.
FIxed a bug which allowed access to the menus via the keyboard when they should not be.
Repaired several mechanical errors that tend to occur when the player is being moved as part of a dialog or cut scene.
Fixed a bug that would permanently lock the player out from Téa if they made the wrong dialog choice.
Fixed a bug where the maidenthirst is not returned to you even when the recipe is abandoned.
Melissa Moore should be accessible more than once, in case you pass on first meeting
Fixed a bug that caused Brendan to reappear in Chapter 4 after he should be gone.
IMPROVEMENTS
Added a “finish” screen to the end of the current content; post your scorescreens in the Discord, to let amalgam know you finished the game (it helps me know the game is working okay)
Transferring your game to the Subscriber version will now immediately allow access to the Subscriber extras.
It is no longer possible to have negative charm
Boot time reduced 2-3x
Game storage size reduced 4x
Installation
Extract
If continuing from previous build, copy Bloodshift/Bloodshift_Data/saveData/ folder and paste into /Bloodshift/Bloodshift_Data/
Run game
If continuing from previous build, load save from BEFORE start of new chapter.
If you have problems running on OSX, read the instructions in the official changelog.
Developer Notes
This is not a visual novel.
It contains challenging puzzles requiring creative thinking, good observation, and searching for information outside the game.
You can skip any puzzles you don't want to solve.
Known errors and self-fixes
There may be some mechanical errors in the game, namely, UI freezes, faded screens, and a broken inventory. This is because I'm still in the long process of optimizing the code made when I was a beginner, which causes the game's unusually long boot time.
If your UI is disabled and you cannot click on anything, or if characters get stuck on screen, press F5.
If your screen has blacked out and not returned, press F7.
If your HUD is missing or obscured, press F9.
If your inventory has messed up, or items have gone missing, press F6.
This game support save-game continuity but only saves at v3.8 or later will work. Otherwise you have to start over.
As of August 2023, the game is in "lateral development mode", meaning that I will not be working on Chapter 5. Instead, I will be working on polishing and optimizing the game, and expanding on the material that is already there, rather than adding more. Join my SubscribeStar to be up to date on all the content updates!