Alchemist Mina by narlicious puts you alongside Mina, a fledgling alchemist who's both broke and bored. Help her expand her craft, meet her friends, and run into the strange and wondrous creatures the world keeps producing - most of which want something from her.
Built as an HTML fantasysandbox, the game runs a female protagonist loop where alchemy progression gates the social progression. Monster girl encounters, bestiality, futa/trans interactions and tentacle threads sit alongside the village-life rhythm of the alchemy shop.
Expect 2dcg art, big ass, big tits, incest, milf routes, mobile-friendly UX, oral sex, vaginal sex and voyeurism content paced through Mina's slowly expanding circle. The game is more relaxed than its tag list suggests - Mina's curiosity and craft progression do most of the carrying.
Changelog
Update
Version 0.15.2
Another minor update, but this one comes with an android version of the 0.15 demo! I've done what I can to make it look and play nice on a mobile screen, but there's probably some improvements I can make. I welcome feedback on this front, because I don't really play games on my own phone so I don't know what the best practices are! Once again, please be aware that saves are not compatible from 0.14.5 or lower, and that content only covers the first two gathering locations and the Allure and Elasticity potions.
Tweaked stamina potions and stamina usage. Everything is now in increments of 10 so there shouldn't be any weirdness when you've only got 5 stamina left
Tweaked the exp curve due to how fast you can grind exp now. Early levels should still come fairly quick but it ramps up after that
Fixed some buttons showing the wrong thing
v0.15.1
Fixed an issue that would occur after doing the third Vine scene
Fixed an issue that would occur with potion creation
Tweaked the screen fade-in speed a little
v0.15
The entire UI has been completely overhauled! The game now plays a lot more like a traditional VN, with a main window screen, a text box and controls to either side. Clicking on the image will expand the image to fill the window.
As part of this overhaul the normal twine sidebar has been removed. Everything is now in what was the inventory sidebar.
Gathering locations have been changed drastically. You now no longer randomly search a location, you can go looking specifically for what you want. There are also now options to gather multiple times at once, and it will give you a rough idea of how much stuff you'll gather by doing so.
The Journal has also been dramatically overhauled. It should now be much more intuitive, and you can even use it to solve recipes without experimenting at the cauldron. Of course, you can also still discover recipes the old way.
A lot of encounters will now give little hints on how to find a followup scene.
Events and event notifications have been drastically improved in the back-end.
Library research is currently in a very, very simplified and not final state. Ideally I would like to come up with some kind of mini-game or something to spruce this up a bit, but that will have to wait for a future update.
A few images have been redone from the vine and slime scenes.
Please note that this is NOT save compatible in any way. Old saves will either not load, or be completely non-functional. Sorry about that! The full, proper release of 0.15 should work with old saves though, so be careful what you overwrite.
Version 0.14.1
Added the links to one of the potion experiments I missed. Oops!
Fixed the new Rockbiter repeatable not showing up properly in Memories
Version 0.14
Big-ish update this time! I hope that at least somewhat makes up for how long it has taken. This is another fleshing out update. More scenes added for the creatures, more date stuff and a new method of getting mini-scenes. Plus a few other incidentals.
Content Updates
New scenes added for the Rockbiter, the Salamander and the Ghost Construct! Each uses multiple potions and the Rockbiter one also uses one of the new potions added in this update.
Also a new scene with Alo'Eth!
A few new date related images, including Philia getting her beach date.
You can now access the library's private collection! Sadly there's only one thing to find in there at the moment though.
Jessica has something new in stock: the Comprehension Potion! Made far away with ingredients Mina doesn't have access to, this little beauty will let you reveal the full recipe hidden away within any Journal page you might be having trouble with.
There's also new Stamina Potion variants. They're made with the same ingedients, just change out the catalyst. The Journal entry has been updated to reflect this possibility.
Speaking of items, all items now have an associated image.
I've added a few little incidental images that can pop up around the place. There are images associated with successful and failed alchemy attempts for instance. Images will now also show up when you click the "Mina's Home" and "Village" links on the main screen. Have a look at Mina's house after you've made a few Homuncuties and at different times of the day!
To go along with this I've tried to make links that open up a popup box more clear with a little icon
There's a new intro! It's not that much bigger, but I hope it gives a better idea of Mina's character.
Fixes and changes
Made it a little more clearer how to access Beach Dates, for the two girls that have them. I hope anyway.
New automation! You can now choose to automatically fill bottles after your first encounter with any given scenario, as in making potions or collecting fluids in the wild. You can also automatically dump goop after the first time you make some.
The other new option is the ability to drink stamina potions automatically once Mina's stamina gets low enough. This unlocks after the first time drinking any kind of stamina potion.
Changed how you set automated bottle purchasing. No more text field, instead there are buttons that will raise or lower the amount by 10 at a time.
Made some changes to the Cauldron screen. The main thing to note is that there's now an extra button on Quick Alchemy entries. This will bring up a given potions recipe, in case you want to check it for some reason.
Journal entries will now also show the full recipe at the bottom once you've discovered it (or used a Comprehension Potion on the page)
Made another attempt at overhauling the Homuncutie system in the backend. There's less loops going on now so hopefully it doesn't cause quite so much hang time.
Also overhauled the way skill bonus calculations work. You shouldn't really notice the change from the front end though.
I've made some more tweaks to the mobile UI. Most of it is minor changes, apart from you'll now have the Time/Gold/Stamina information showing up in the left hand side inventory list if you toggle it on.
Saves that were affected by the guild request bug from 0.13 should now have their gold reset to a reasonable amount.
v0.13
Content Updates
Another area to explore: The Labyrinth! Make sure to be very studious and perhaps an event will trigger that leads Mina to this new location
A new location means a new reagent and a new creature which means a new scene.
It also means a new Homuncutie!
To go along with the new creature and reagent, the last two entries in the Second Wing of the library can now be researched
These new entries also mean two new potions. They're only used for guild requests at the moment but at least one of them will be getting some scenes in the future
Once Mina has attained all the available research and also discovered enough recipes from that research she can find herself meeting a new npc with a little request of their own
We've got two more team up scenes. Alo'Eth can be convinced to visit the stables and Allaya can be cajoled into a night of fun with Jessica
Finally there are a few more date related images which shouldn't be too hard to find
Fixes and changes
I forgot to mention it in the 0.12 changelog but there is a new image in the Introducing Philia to Beth scene near the end
Nothing major just a few tweaks here and there
v0.12
Content Updates
Chatting with friends. This can be done when speaking to them during the day and at night. Some topics might even be more comfortably discussed in privacy in fact.
Dating Mina's friends! After you've found your first scene with any one of Mina's friends Jessica will offer to sell a Pretty Outfit. Buying this will let you suggest the idea and then take the girls out for a fun time. These can end innocently or not-so-innocently~
Complete overhaul of the Memories page. A much more intuitive screen that makes a lot better use of the screen space. It will also give you some idea where you might be missing scenes since it now shows if there are memories you haven't yet seen in any given category. And finally you can now bring up Homuncutie images from here as well.
There's a new Allaya scene, viewable once you've made at least two Homuncuties.
Fixes and changes
The Journal button will now show a notification if you've found a hint but not yet discovered the associated recipe.
Changed the way scene links are displayed. They'll now always show if there's any potion requirements underneath them, rather than only doing so on mouse over.
Disabled the automatic collection option of the Homuncuties. This was a big culprit for game slowdown so unfortunately it had to go. Remember to manually collect periodically!
Lowered the amount of stored history from 40 to 10. This should be more than enough and hopefully will also mean those long sessions don't get quite so laggy
Made an attempt to fix the Pit bug. Don't yet know if it will work as I've never been able to reproduce the bug myself.
Version 0.11
Mina can now put up a contract to gain access to the Ruins area which has two new resources available
A new creature in the Ruins area to encounter! As usual there's one scene, a repeatable image and an image with the creature and a homuncutie
There's more research to be done which will unlock two potions
One of those potions unlocks two new scenes! One with Alo'Eth and one with Jessica
The library now has its own special little notification to tell you if there's still research to be done
Rewrote the Homuncutie code. This should drastically lower the amount of stuff going on in the background and hopefully help with the lag
Tweaked the cauldron code as well
Done some more UI tweaks for mobile sized screens
Version 0.10
Alright so to start with, sorry for the long delay on this one. I've been slowly chipping away at the next big update with the new area, which means new ingredients and new potions, but I'll admit some of the manic motivation I had at the start of this project has started to wane a little. And with a certain big game I'm very interested in coming out in the next few days I'll probably have less time for development as well.
With that in mind I've decided to put this small update out with a few scenes and some fixes for mobile users.
I've added some notifications on the Journal page that will show up if you haven't discovered the recipe associated with a given entry.
Played around with the UI some more. When viewed on a vertical phone screen things will move around that should hopefully make the game more playable.
Speaking of phones, there's now an apk available for android users. Saves should be transferable between this and the html version if you export and import them.
Added a link to a discord I've set up. This is very much an experiment. If it proves to be too distracting then I'll get rid of it haha
New scene with Allaya this time! You'll be able to go down her route once you've made your first Homuncutie. Being an adventurer, her scenes will revolve around exploring the magical critters that are out there in the wild.
New scene with both Philia and Beth! You get the opportunity to chat with the ladies about this after you've seen Beth's second scene and Philia's third scene. I might go back and add an image to this one later but I don't know. Getting it do what I want lately has been a real headache.
version 0.9
You can now make another donation at the library. You can only research a couple things there at the moment though.
One of the things you can research allows you to go through the process of creating a Homunculus servant! These will gather resources for you at a slow but reasonable rate, and they'll scale with Mina's own skill levels. You can also occasionally see them out and about in the world once you've made them. I hope I've made this process clear enough, but we'll have to see
Added the ability to automatically keep a stock of bottles. This feature becomes available after your first visit to the Adventurers Guild.
You can now display your inventory and a journal entry on any screen, toggleable at any time.
You now have the ability to hide any full scene as well as being able to toggle hiding repeatable scenes. Hiding a scene won't prevent you from gaining experience or items and you can unhide any scene by clicking on the title bar for that scene that appears on the page.
You'll also see tags related to a scene before you click on it
Speaking of scenes, there's a new scene for Philia. She finally gets to try out the Elasticity Elixir
The Memories screen now shows how many scenes you've yet to see
Tweaked the notifications. They'll now be a bit smarter about if you can afford to do a contract, buy a unique item, donate to the libraryor have the potions needed for a scene
Added some indications on the home screen for how long timed events have to go until completion
Fixed the forest guild contract being free
Version 0.8.3
I've gone mad with power. I can put out little patches with one click of a button!
Fixed a bug that would prevent access to the Salamander research in certain conditions
Version 0.8.2
Discovered that the third vine scene hasn't actually been accessible this whole time. Sorry about that!
Experimenting with keyboard shortcuts
Version 0.8.1
Just a few small changes. I've finally got around to figuring out the more effecient way of uploading to itch so small updates might become more common going forward.
Organized the Memories screen to make it a little more readable
Added some extra dialogue to night interactions with Mina's friends to make it clear if there are no pending scenes
Version 0.8 - Enter the Deep Forest
The deep forest is now accessible via another guild contract
One scene with the new critter found in the deep forest
As such journal entries associated with the deep forest have been updated. Remember you can always check these entries at any time once you've researched them so make sure to have another look now!
With access to the new resources in the deep forest there are now three new potions that are craftable! One is useful for a new potion request at the guild, two have scenes assocatiated with them
Two scenes added with Mina's friends. One with Beth, and now Alo'Eth finally gets to have a turn! I don't know if this is the direction people thought Alo'Eth was going to go, so I hope it doesn't disappoint
Reagents now have associated images
Few more shortcuts added to reduce needless clicking
There are now little notifications that show up next to locations if there's something going on there that you haven't seen yet. ⬤ indicates something that will progress the game. ❤︎ indicates a scene, or progress towards a scene.
Version 0.7 - Rockbiters and Research
We've got two new scenes and a big change to how the library works in this update. Some of these changes came about thanks to some excellent feedback I received from a very awesome individual. I'm now considering perhaps putting together a small discord or something, somewhere players can directly interact and provide feedback. Maybe, I dunno. Anyway hope you enjoy this update!
The library overhaul is here! No more random rolls to determine if you found some research. Instead you are given the option to choose which subject you want to study and will be shown directly how much progress you're making towards finding the next hint. I hope that people like this system more than the old one.
Consolidated the navigation screens down a little. Was really getting sick of how many clicks it took to go back and rest when it was needed haha
Tweaked the cauldron screen and bottle filling. You'll now see how many bottles you've got without having to check the inventory and if there's only enough for one bottle it won't show the fill all option. You can also empty the cauldron now regardless of what's in it, but there is a warning in place if you try to empty something that isn't goop.
Interactions with the Rockbiter are now possible. I may have bitten off more than I can chew with this guy, getting consistent results out of the AI for it is tough.
There's also a new scene with the Vine, accessible if Mina has spent some time with Jessica and learnt about the possibilities of the Elasticity Elixir.
If Mina finds a recipe that calls for a new kind of catalyst she can now ask Jessica about acquiring one. It doesn't have any uses just yet though, sorry!
Version 0.6.1
Fixed a bug with the requests board in the guild that was affecting new saves
Fixed a bug with the wrong flag being checked for preventing access to the new area
Version 0.6 - The guild opens!
Updates are probably going to be a bit spaced out for now. New year started and work takes away my time. But I'll try to keep things coming at a steady pace, as best I can!
This is a big update in terms of mechanics. I've done a lot of bugtesting but I'm sure there's probably still some hidden away somewhere. Please let me know if you find any!
One new scene in this update, go and see Philia! Mina will need more than one potion this time around~
The Journal is now accessible from the sidebar for the sake of convenience
To go along with the journal, the First Wing of the library is now properly accessible! I've tried to make it more obvious when there are still hints to learn, as there are more this time around. This is still I feel the weakest mechanic in the game and I'd like to do things differently but I'm not sure how yet
Mina can now access the Adventurer Guild! There's a few things going on here.
Allaya will hang around the guild. She might not want to chat to Mina right away though. Perhaps if Mina shows a willingness to help out?
Requests are available at the guild. These are orders for bulk potions that are more profitable by far than just selling them directly. Mina can fulfill one of each every in-game day and more will open up as more potions are discovered.
There is also one other function that the guild serves but you should be able to discover that on your own!
Completely, definitely unrelated to the last line there is now a method of unlocking the second location in the caves. There's a new reagent here, as well as a new critter. Can't do anything with the new critter at the moment though, sorry to say.
Speaking of the critters, I've added a little link in their encounters that let you have a look at them
v0.5.0
Mina can now craft potions in batches of five once she knows the recipe. This is more time efficient, both in clicks and in-game, and also more stamina efficient. In the future there may be cauldron upgrades that can make even larger batches possible.
Two more scenes added, one with the vine and one with the slime. These will result in higher yields of their respective resources to better facilitate all the potion brewing Mina will be doing!
Mina can make a donation at the library! The current amount of gold is subject to change, depending on what feedback I get.
The next wing of the library isn't implemented yet, but making the donation is still worth it in this version, as it triggers a particular event to occur.
Installation
1. Extract and run.
Developer Notes
Notes:
Alchemist Mina is a game about finding materials, increasing your skills and creating various potions. Most potions will enable kinky scenes out in the world or with NPCs in Mina's village.
There are currently quite a few scenes in the game already, have fun finding them all!